12/16/2023 0 Comments Mesoamerica universalisThe best choices for the earliest reforms are either the reduction to coring costs or the increase to infantry combat ability. Such a situation is only likely to happen with colonized provinces. If the Mayans own provinces without foreign claims or cores, these provinces might remain in the empire but lose their cores, making it necessary to spend the administrative monarch points needed to core them again otherwise, they may be given to a neighboring state. Upon passing a religious reform, the lost provinces will usually be given to nations with cores on them, particularly annexed countries which will be liberated when the reform is passed. It is beneficial to wait until the neighboring country has adopted all currently existing institutions in order to completely eliminate the tech penalties. The Mayan religion (as well as the Nahuatl and Inti religions) can be reformed to grant the Mayans significant, permanent bonuses as well the ability to jump forwards in technology and modernize. Reform the Bureaucracy: −20% Core creation cost.Tribal Expansion: +1 Colonists (provinces adjacent to colonies are auto explored).Central Armories: +10% Infantry combat ability.Central Arbitration: −2 National unrest.A Unified Army: −10% Land maintenance modifier.The exact provinces released are determined by culture, religion and distance to capital. Upon passing a reform, a Maya state will release all their subjects and lose cores by releasing nations or giving provinces to existing nations, shrinking to a size of 15 provinces + 1 province per already passed reform. This CB is lost upon reforming the religion.įor a Mayan nation to pass a reform, the following conditions must be fullfilled: To aid with the reform process, Mayan nations gain access to the "Maya Confederation" CB against all their neighbors. In the game the Yucatan Peninsula and the former lands of the League of Mayapan starts out with Mayan religion. While the names differ the pantheon and many traditions are quite similar to the Nahuatl religion. Mayan religion covers a range of Mesoamerican polytheistic traditions inherited from the older Mayan civilizations. AI gives "high priority" (400) to this decisionĮvents Main article: Mayan eventsĪvailable only with the El Dorado DLC enabled.removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.becomes a monarchy, if it has a tribal government.is not a subject nation other than a tributary state. has not enacted the ‘ Celestial Empire’ government reform.is not The Papal State, the Holy Roman Empire.The Itza city-state of Petén was the last independent Mayan state before it fell to Spanish invaders in 1697. The truces between the independent Yucatan states remained until Cocomes was ambushed by the Xiu again at Chichen Itza in 1535, a few years before Spanish conquistador Francisco Montejo arrived and conquered Yucatan. He became the last chief of the league de jure but the rebellion of other states was already unavoidable and the league finally and completely disintegrated in 1461. Historically, the League of Mayapan was dissociated in 1441 after Ah Xiu Tutal overthrew and slaughtered the then ruling family, Cocomes. Maya will change the government to despotic monarchy upon formation. Once formed, Maya will retain the primary culture, national ideas and Mayan religious reforms of the founding nation. It can be formed by states with their primary culture in Mayan group and the Mayan religion, namely Xiu, Itza, Cocomes, Kiche and Huastec in 1444. Maya is a formable country in Mesoamerica. Remote Isolation +1 Attrition for enemies The Sacred Cenote −10% Stability cost modifierīuilding Traditions −10% Development costĪncient Feuds −10% Aggressive expansion impact Traditions: −1 National unrest +15% Fort defense Please help with verifying or updating this infobox.
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